Students, graduates and professionals
92 %
Students satisfied with the atmosphere (years 2020/2021/2022)
92 %
Professional integration (last three graduating classes)
90 %
Students satisfied with training (years 2020/2021/2022)
ISART OPINION
Jeanne Plounevez, second year Game Art student
“For me, there are several strong points, the pedagogy and the speakers are great, we really have quality courses.
They have a lot of patience and it’s a chance to have professionals like that at the school.”
Clément Fazilleau, student in the last year of the Game Programming program
“Here, the courses really have nothing to do with high school. ISART’s intention is to train us for the video game industry.
To do that, we’re going to work on projects and with the same tools as video game studios.”
Caitlin Baltus, student in the last year of the Game Design & Programming program
“I chose ISART because it is a school that offers an alternating rhythm. This allows me firstly to be able to pay for my studies […] but also secondly because it is the reference school for professionals.”
ISART OPINION
Morgane Vaast, 2016 3D Cinema graduate, now Lighting Artist – Illumination Mac Guff
“What I remember from my years at ISART] without hesitation the jams! It was for me, a moment out of time. We extract ourselves from the projects we do all year long, to create something new and especially tested to have a maximum of experience”.
Corentin Brasart, 2018 Music & Sound Design graduate, now Composer & Sound Designer – Monkey Moon
“The work-study program allowed me to work on my first professional project, which I followed up on after graduating from ISART. It was Night Call, my first game.
Thanks to that game there, that’s what allowed me to be able to enter the independent video game industry.”
Nicolas Roginski, 2006 Game Design graduate, now Lead Game Designer – Virtuos
“[What I remember from my years at ISART] A lot of things! I remember the atmosphere in the class, we were very close.
Great teachers who were really able to help us and teach us. And then an end-of-year project that came to fruition.”
ISART OPINION
Oskar Guilbert, CEO – Dontnod Entertainment
“ISART is a school with which we have a special relationship. It’s a very nice school for video games, with very good profiles at the end.”
Luis Cataldi, creator of FORTNITE – Epic Games
“The projects have a complete game experience with a very high level of quality”
Lionel Fages, Managing Director – Cube Creative
“I think that work-study is something that absolutely must continue to be developed. ISART Digital offers work-study, and that perfectly meets the needs of professional studios.”
Evelyn Fredericksen, Historian & Creative Developer on World of Warcraft – Blizzard Entertainment
“The games are beautiful and well finished. Most importantly, they are fun and very engaging. ISART projects immerse you in their world and make you feel a part of it.”
André VU, Head of Content & Marketing – Reflector Entertainment
“After 3 years of mentoring, I am still amazed by the professionalism and quality of the creations of Isart Digital students. They are truly the next generation of video game developers.”
Donna Henry, President – REEL FX
“Congratulations on your 20th anniversary! You’ve helped shape some of the best minds in the business and we’re grateful for our partnership over the past few years and beyond!”
Martial VALÉRY, Co-founder – Oh Bibi !
“One of the successes of ISART is that it offers projects that are really different in terms of audience, platforms and graphic universe.”
60 bd Richard-Lenoir,
75011 Paris
Le standard est ouvert de 9h à 18h
63 avenue Simone Veil,
06200 Nice
Le standard est ouvert de 9h à 18h
1440 rue Sainte-Catherine O, Montréal, QC H3G 1R8
Le standard est ouvert de 8h30 à 17h (UTC -5)
©2019 – ISART Digital
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