Missions, activities, skills, training
Within the framework of a video game production, the Game Designer’s mission is to imagine and formalize a game concept. He designs the game situations or gameplay bricks taking into account the chosen universe, the controlled entities and their interaction capacities in order to allow their prototyping; as well as the technical constraints.
Creating game mechanics, the game designer structures the game progression (progression, difficulties, diversification of situations), in order to offer a satisfactory experience.
He/she creates prototypes of situations or game mechanics for research or demonstration purposes. He/she designs and integrates “level design” game levels.
Finally, he/she carries out a quality control process for the video game in order to produce a marketable version.
The job of game designer requires the use of various qualities such as :
The game designer mainly works for private companies developing video games. These companies are of varying sizes, independent or under the leadership of a publisher.
The Game Designer works in different sectors: video games, serious games, virtual reality, training…
If you are interested in becoming a game designer, it may be worth asking yourself certain questions to determine if this is the right path for you:
For more than 20 years, ISART Digital, the video game school, has been training young talents to become game designers.
Based in Paris, Nice (Fance) and Montreal (Canada), its expertise is recognized worldwide: ISART is ranked as the number one video game school in Europe and the second best school in the world by the American ranking GAMEducation.
This reputation is consolidated by a prestigious list of 6 consecutive selections at the UNITY Awards in Seattle, two awards at the Pegasus and a nomination at The Game Awards in Los Angeles.
Students benefit from a pedagogical framework composed of experts from the industry.
With more than 500 partner companies, professional experience is at the heart of the program.
The alternating rhythm of the program allows students to work in video game studios during their studies and to gain real professional experience during their studies.
To enter the Game Design program at ISART (first year Bachelor’s degree), all high school diplomas are accepted.
The diversity of profiles and backgrounds of Game Design students enriches creativity and teamwork. Each student brings a different perspective, experience, and opinion to the creation of a video game.
To enter the first year of the Game Design Bachelor’s program, you need to have a high school diploma and pass the admission tests, which consist of an interview and a written test.
To learn more about the content of the tests, how to prepare for them, and the dates of the exams, go to the Admissions page.
For 20 years, ISART has applied a project-based pedagogy that offers an interactive and engaging approach to learning.
By working alone or in teams with students from other video game programs, through concrete projects, students develop:
Students are more involved in their own learning and develop technical skills through problem solving.
Projects can mobilize collaboration, communication, problem solving and decision making skills, allowing students to experience teamwork, conflict management, meeting deadlines…
Through the application of their knowledge in a concrete context.
Throughout the 5 years of study in Game Design, ISART supports its students in mastering the creative process, developing their skills in game design and integrating them into the industry. They also deepen their knowledge of the video game world and the business world.
Students are involved, alone or in teams, in the realization of numerous projects that allow them to present and implement game ideas and mechanisms. This helps them improve their writing and project management skills.
They have the opportunity to develop projects with all of the video game professions (management, image, sound, programming, business), just like what is done in the industry.
The program is offered at ISART Paris and ISART Montreal and prepares students for the professions of Game Designer, Game Designer, Lead Game Designer, and Level Designer.
At the end of the five-year program, students are awarded the RNCP level 7 title of Video Game Designer.
The Game Designer can naturally evolve towards the position of Lead Game Designer.
He/she puts together a team of game design specialists, assigns and plans tasks, and monitors the work of his/her team and their progress in relation to the schedule and budget.
He or she presents and justifies interactive choices, and adapts the project in conjunction with the other project functions.
Le Game Designer peut naturellement évoluer vers un poste de Lead Game Designer.
Il constitue une équipe de spécialistes de design de jeu, affecte et planifie les tâches, et contrôle les travaux de son équipe et leur avancement au regard du planning et du budget.
“My first internship was at Nexter Training, which develops training using virtual and augmented reality technologies, for Dassault Aviation, SNCF… I was doing software ergonomics. It’s very interesting because you can see that ISART doesn’t just train us to create video games.”
Amandine DOBROWOLSKI | Performance & Compensation Specialist | UBISOFT
“The strengths of ISART students are the training, the corporate experience and the projects!”
Luis CATALDI | Lead Evangelist Quixel | Epic Games
“I really appreciated that the student projects had a full game experience with a very high level of quality.”
60 bd Richard-Lenoir,
75011 Paris
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63 avenue Simone Veil,
06200 Nice
Le standard est ouvert de 9h à 18h
1440 rue Sainte-Catherine O, Montréal, QC H3G 1R8
Le standard est ouvert de 8h30 à 17h (UTC -5)
©2019 – ISART Digital
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