Missions, activities, skills, training
The Game Artist designs and produces the graphic universe of a video game project by following the artistic direction and taking into account the technical and functional constraints of the game.
He/she masters the work methods used in the studio, from pre-production to post-production, and implements a market watch and 3D project productions.
He/she creates 2D and 3D real time, universes, character animation, photography, filming, editing, rigging.
Finally, the Game Artist develops the promotional elements of the game.
The Game Artist or 3D video game designer is responsible for the production and quality of the game’s visual elements. He can intervene on the scenery (environment), textures, characters (character design), objects or even lighting effects and special effects sometimes.
He/she carries out documentary research to immerse him/herself in the chosen universe, prepare his/her designs, analyze the constraints and meet the requirements of the game’s graphic and technical charter.
He/she uses 2D and 3D graphic design software (Photoshop, Painter, 3DS Max, Maya, etc.) adapted to the technologies commonly used in the video game industry (software, game engines, consoles, etc.), as well as tools for editing a level and integrating content.
Throughout the production process, he/she ensures that each graphic element fulfills its function within the video game in accordance with the constraints of the engines.
Certain qualities (soft skills) are important to recruiters. These social, human and behavioral qualities can be innate, but they can also be developed thanks to relationships with people around you, experience acquired at school or in the professional world.
To become a Game Artist, it is important to :
To make sure that this profession is well adapted to your interests and your professional aspirations, here are some questions that can help you think about it:
For 20 years, ISART has been helping students to realize their professional projects and is recognized for its expertise in the video game industry.
ISART’s Game Artist training leads to the RNCP level 7 title “Expert in digital design, 3D animation and special effects”.
It is possible to follow the Game Art training in France in Paris and Nice, and in Canada in Montreal.
Do you want to work in France in the cities of Paris, Bordeaux, Lyon or anywhere in the world?
ISART, the video game school, trains students in the design and production of video game graphic universes, with the Game Art program.
At ISART, students receive professional training that combines:
The school’s educational programs focus on learning the “core” professional knowledge and skills required to enter the industry. They also develop soft skills, which are highly sought after by studios (ability to work in a team, to meet deadlines, to manage stress and conflicts, to communicate…).
Students have a great deal of creative freedom and can work in each artistic specialty of a project in 2D and 3D real time.
The pedagogical supervision helps to make the right decisions.
ISART is ranked #1 game school in Europe (source GAMEducation 2022). Its reputation as a school of excellence is based on :
The Game Artist mainly works for private video game development companies. These companies can be of varying sizes, independent or under the leadership of a publisher.
He can also intervene and work in other fields that use technologies specific to real-time 3D (virtual reality applications, 3D simulation…), or illustration.
Anne DEVOUASSOUX | Executive Producer | KYLOTONN
“I was impressed by the quality of finish of the projects I was able to test. ISART Digital students show true technical and creative mastery. The quality of finish on the work is professional level.”
Oskar GUILBERT | CEO | DONT NOD
“Our studio has had a privileged relationship with ISART for many years. The quality and expertise of the teaching guarantee quality profiles upon graduation. For us, ISART is a very good school!”
The 3D Animator specializes in animating characters, environments, and objects in 3D for film (full 3D or digital special effects), video games, virtual reality, advertising, etc.
The Character Designer imagines characters/creatures in 2D or 3D. They utilize artistic, narrative, semantic, and technical skills to bring characters to life for films, video games, animations, and more.
The Digital Matte Painter is a digital artist specialized in creating landscapes, sets, and virtual environments for films or video games. They bring virtual worlds to life, recreating or modifying real locations in a photorealistic or artistic manner.
A Character Artist creates and models 3D characters based on a 2D model, adhering to the aesthetic and narrative requirements of a project.
Through their work on textures and details, they enhance the immersive experience for players and viewers.
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75011 Paris
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Le standard est ouvert de 9h à 18h
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Le standard est ouvert de 8h30 à 17h (UTC -5)
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