Master's in Image and Innovation

Create innovative content by combining creativity and advanced technologies

Admission

Min. 3 years of higher education + Interview + Portfolio
Admission to 1st year

Duration

2

Years

Diploma

Master’s degree

Rhythm

Alternating 

Campus

PARIS

Training

Image & innovation master's degree

Admission 1st year

The Image & Innovation Master’s degree trains designers to prototype and manipulate cutting-edge tools such as generative AI, real-time, mocap, volumetric & procedural methods, FX simulations, photogrammetry, augmented reality…

This unique program combines the development of an innovative mindset with the hardskills needed to respond to market needs and developments.

The program focuses on specific content needs, including music videos, social networking videos, documentaries, communication films and webseries.

Graduates stand out for their ability to create and innovate in a constantly changing environment, while developing a solid professional network.

The strengths of the master's program

  • Practical and theoretical training combining lectures and projects for hands-on application of knowledge.
  • Advanced techniques: mastery of innovative tools, including generative AI, real-time rendering, procedural methods, mocap, FX under Houdini, photogrammetry, AR….
  • Professional versatility: preparation for a wide range of professions in diverse sectors such as documentary production, communications and marketing, the luxury goods industry, CSR departments, museum experiences.
  • Focus on innovation: to respond innovatively to market demands for content, anticipate trends and innovate in content creation.
  • Professional network: access to networking opportunities with industry professionals and ISART graduates.
  • Creative approach: encouraging creativity and experimentation to hone a personal style while meeting market needs.
  • Market orientation: a program developed in collaboration with industry experts, ensuring that the skills acquired meet market requirements.
  • Soft skills development: emphasis on essential interpersonal skills, such as communication, adaptability and project management.

A minimum of 3 years’ higher education is required to enter the Master’s program (2D and/or 3D graphic design training and a good knowledge of the visual arts).

Admission tests include an interview and presentation of a portfolio.

Skills acquired

  • Master innovative technologies, such as generative AI, AR/XR/VR and procedural and nodal techniques for content creation.
  • Manage projects by effectively planning, organizing and executing creative initiatives.
  • Develop a creative strategy by cultivating an *Innovative Mindset* to design market-driven solutions.
  • Produce and manage various types of content, including music videos, content for social networks, educational content, web series and documentaries.
  • Collaborate with professionals from different fields to foster the exchange of ideas and expertise.
  • Communicate effectively by presenting ideas convincingly and interacting with customers and partners.
  • Analyze the market to identify and anticipate trends, thus helping to guide creative projects.
  • Analyze content constraints to adapt workflows.
  • Develop a network of contacts in the creative industry, facilitating access to professional opportunities.
  • Adapt quickly to technological developments and changing market needs.

Pedagogical objectives

  • Acquire advanced technical skills: Train students in the use of the latest technologies and innovative tools for creating visual content.

  • Develop critical and creative thinking: Encourage students to analyze existing projects and design innovative solutions that meet market needs.

  • Promote autonomy and responsibility: Enable students to manage their own projects independently, making informed decisions throughout the production process.

  • Encourage interdisciplinary collaboration: Create opportunities for students to work with professionals from diverse fields, enhancing teamwork and communication skills.

  • Strengthen project management skills: Teach students to plan, execute, and evaluate projects methodically, while adhering to deadlines and budgets.

  • Build networking skills: Encourage students to establish professional connections with industry experts and school alumni to facilitate their entry into the job market.

  • Foster continuous innovation: Inspire students to stay ahead of emerging trends in creative industries and content production, and to incorporate these trends into their projects..

  • Prepare for creative entrepreneurship: Provide students with the tools and knowledge necessary to launch their own business or creative project.

Teaching aids

  • Theoretical and practical instruction: lectures, applied exercises, practical work, tutorials
  • Project production: monitoring and supervision by teachers during the completion of projects (end-of-semester projects, final-year projects)

Assessment procedures

  • Continuous assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (end-of-semester projects, end-of-study projects) before a school jury or a professional jury
  • Written and oral assessments in English
  • Writing and presentation of a professional experience report

Years 1 and 2: alternating internship (13 weeks/year) or work-study contract (apprenticeship or professionalization)

At the end of the two-year Master’s program, students obtain the RNCP level 7 title “Expert in 2D/3D digital creation”.

Program

PROJECT-BASED TEACHING

master's year 1

Specialization

master's year 2

Expertise

Career

Job opportunities

The Image & Innovation Master’s degree opens the way to a multitude of professions in sectors where innovation is required to remain at the cutting edge of creativity. Graduates can move into fields such as documentary production, music videos, TV and web reporting, 3D reconstruction, communications, marketing…

The program also prepares students for careers in museums, tourism, luxury goods and corporate CSR departments.

Creative director | Lookdev Artist | Layout/Previs Artist | CG Generalist | FX Artist | Chief Digital Content | Marketing Artist | Immersive Artist | Real Time & 3D Artist…

more

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