Game Art

Create and develop the graphic world of a video game

Admission

High School Diploma +
Entrance Exam

Duration

5

Years

Degree

Level 7 RNCP – Master’s Degree

Rhythm

Full Time

then Cooperative education
in Master’s (except Nice: full time)

Campuses

PARIS
NICE
MONTREAL

98%

Graduates
(2022/2023/2024 years)

72%

Employment rate of last three graduate classes

78%

Alumni satisfied with their course
(2022/2023/2024 years)

Training

Game Art degree

Admission hors Parcoursup

Program taught in French

ISART’s Game Art program trains real-time 3D artists to create rich, believable and immersive worlds for video games. Visual design is approached with the player experience in mind, focusing on clarity, consistency, storytelling and emotion.

The curriculum combines artistic and technical skills (real-time 3D, lighting, shaders, optimization, Unity and Unreal Engine), visual culture and analysis, and player experience.

The 1st year in Art, shared with the 3D Animation & VFX program, covers the fundamentals of drawing, observation and 3D techniques. In the 2nd and 3rd years, students develop their expertise in 3D and real-time rendering through individual and team projects. In the 4th year, they specialize in either Technical Art or 3D Visual Development. In the 5th year, students work in multidisciplinary teams to create a complete video game as their Graduation Project.

Throughout the program, students build a professional portfolio showcasing their skills and preparing them for careers in Game Art.

Entry requirements for Game Art degree

To be accepted into our video game school and on to the Game Art degree course, candidates must have a high school diploma (or equivalent) and pass the admissions test.

The admissions test includes a digital portfolio and an interview.

For students who have completed one to four years of higher education, it is possible to enter the program at an advanced level, up to the 4ᵗʰ year.

SKILLS ACQUIRED​

  • Monitor market trends and developments in 3D projects
  • Provide artistic direction during the development phase of a 3D project
  • Lead the artistic production phase of a 3D project
  • Oversee the artistic direction of the finalization phase of a 3D project

TRAINING OBJECTIVES​

Acquire the graphic skills related to the production of a video game:

  • Observe and analyze real-world references (proportions, materials and lighting) to create believable visuals
  • Create optimized real-time assets and renders ready for integration into game engines (modeling, texturing, lighting, animation, UI and rigging)
  • Design and structure clear, immersive environments and worlds through visual storytelling, composition, and artistic and cultural consistency
  • Build and manage real-time production environments (pipelines, modular workflows, engine tools, procedural techniques and shaders)
  • Develop a strong visual and artistic culture (art history, architecture, civilizations, video games and cinema)
  • Communicate effectively, stay organized and collaborate within multidisciplinary teams
  • Build a coherent career plan and professional portfolio
  • Understand the social and environmental challenges of the industry (CSR)
  • Use English effectively in an international professional environment

HOW AM I TAUGHT​

  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)

HOW AM I ASSESSED​

  • Continuous Assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (end of year project, final major project) in front of a school or professional jury
  • Written and oral evaluations in English
  • Professional experience report and presentation

The Game Art course includes periods of work experience in companies, to develop students’ employability right from the start of their studies.

  • Bachelor 3ʳᵈ year: 2-month internship 
  • Master’s degree: 6 months  minimum over the two years (internship, work experience contract or apprenticeship)

The RNCP Level 7 title “Expert in digital design, 2D/3D” is delivered at the end of the course based on the results obtained.

This degree is the consecration of five years of study and the acquisition of social and professional skills.

Program

A PROJECT-ORIENTED PEDAGOGY

Bachelor's

Year 1

Bachelor's

Year 2

Bachelor's

Year 3

Master's

Year 4

Master's

Year 5

EMPLOYMENT​

JOB OPPORTUNITIES

The Game Art program opens the door to a variety of careers in the video game, web, educational games, and serious games sectors.

Game Artist | Lead Game Artist | VFX Artist | FX Supervisor | 3D Animator | Environment Artist | Modeling Artist | Sculpting Artist | Lookdev Artist | Lighting Artist  | Technical Director | Lead Compositor | Motion Designer | Digital Matte Painter | Rotoscoping Artist | Tracking Artist | Color Grading Artist | Previs Artist | Storyboarder | Chara Artist  | Chara Designer | Art Director | Level Artist | Hybrid 3D/2D Concept Artist | Props Artist | Vegetation Artist | UI Artist | Technical Artist | Shader Artist | Procedural Artist | Tools Developer (Art) | Rigger | Technical Animator | Real-Time Artist | 3D Artist | Real-Time Visualization Artist

 

Alumni success

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