Create and develop the graphic world of a video game
Admission
High School Diploma +
Entrance Exam
Duration
5
Years
Degree
Level 7 RNCP – Master’s Degree
Rhythm
Full Time
then Cooperative education
in Master’s (except Nice: full time)
Campuses
PARIS
NICE
MONTREAL
Home » Degree Programs » Game Art
98%
Graduates
(2021/2022/2023 years)
85%
93%
Alumni satisfied with their course
(2021/2022/2023 years)
Training
Program taught in French
ISART’s Game Art program provides the graphic and managerial skills needed to work in every artistic specialty of a video game project.
In the Bachelor’s program, students are introduced to all the software and graphic techniques used in the industry to design video games. Through individual exercises and teamwork, students work on a wide range of themes and case studies.
The Master’s program students learn to collaborate in real-life production conditions.
…
In addition to exercising their creativity, they learn how to organize and manage all the production stages of an inter-curricular video game project.
They create a complete game as they would in the industry, working in teams with Game Designers, Game Design & Programmers, Programmers, Sound Designers and Producers.
It’s an opportunity for them to showcase all their creativity, while mastering and respecting the constraints and parameters of video game creation and production.
To be accepted into our video game school and on to the Game Art degree course, candidates must have a high school diploma (or equivalent) and pass the admissions test.
The admissions test includes a digital portfolio and an interview.
All details are given in the Admissions Guide.
Acquire the graphic skills related to the production of a video game:
The Game Art course includes periods of work experience in companies, to develop students’ employability right from the start of their studies.
The RNCP Level 7 title “Expert in digital design, 2D/3D” is delivered at the end of the course based on the results obtained.
This degree is the consecration of five years of study and the acquisition of social and professional skills.
Program
Year 1
Year 2
Year 3
Year 4
Year 5
Full Time
TEACHING CONTENT
Program taught in French
History of Animation and Special Effects | History of Video Games | Image Conferences | Film Language | History of Art | History of Styles
Observation drawing | Photography | Animal morphology | Human morphology | Nude | Sculpture | Character design | Perspective set design | 3D set design | Modeling | Inking | Traditional color | Digital color | 2D animation | Storyboarding
Development of visual creation: individual projects & group presentations | Human & Citizen Project | End-of-year oral presentation
Internship or volunteer work possible
Full Time
TEACHING CONTENT
Program taught in French
History of video games | World creation | Creation of a style guide | Typography and page layout
3D Software: Building and Vehicle Modeling | Camera Placement | Rendering Parameters | Character Modeling | Rigging, Skinning and Animation | 2D and 3D Game Engines
Character design | Anatomy | Animal and human morphology | Animation | Coloring | Set design
End-of-year project | Platformer cross-curricular project | Project
3D individual design & production | Internship entry project
1-month internship (summer)
Full Time
TEACHING CONTENT
Program taught in French
Art direction | Graphic production | Function and Design
Animal morphology | Animation | Universe design | Set and character design | Introduction to interface design | Lighting and special effects | Creature design
Animation | Rigging | Environment Modular design | Modeling and optimization of game elements | Material rendering | Lighting and special effects | 3D game engines | 3D Character
Game Week | Design and creation of a game level | End of Bachelor’s Project: design & creation of 3D characters and scenery | Professional Experience Project
3-month internship (Feb/April)
full or work-study program
TEACHING CONTENT
Program taught in French
Art direction | Graphic production | Project organization and presentation | Graphic prototyping | Function & Design
Animation and advanced rigging | 2D and 3D design (sets and characters) | Interface design | 2D and 3D lighting and special effects | Texture rendering | Using game engines | Creating 2D and 3D game levels | Advanced modeling | Sculpting
Professional Specialization Project | Intercurricular Video Game Project | Platformer Project or Tech Art Project
Minimum 26 weeks over the entire Master’s program:
Paris campus: work study-program
Nice campus: full-time internship
full or work-study program
TEACHING CONTENT
Program taught in French
Art Direction | Advanced Graphic Production
2D & 3D Animation | 2D & 3D Design (set and characters) | Interface design | 2D & 3D lighting and special effects | Texture rendering | Mastering game engines | Creation of 2D & 3D video game levels | Sculpting | Advanced Rigging
Learning the basics
Specialized project | Professional exam | TOEIC (english skills assessment)
Minimum 26 weeks over the entire Master’s program:
Paris campus: work study-program
Nice campus: full-time internship
EMPLOYMENT
The Game Art program opens the door to a variety of careers in the video game, web, educational games, and serious games sectors.
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60 bd Richard-Lenoir, 75011 Paris
Phone line : 9:00 a.m. > 6:00 p.m.
63 avenue Simone Veil, 06200 Nice
Phone line : 9:00 a.m. > 6:00 p.m.
1440 rue Sainte-Catherine O, Montréal,
QC H3G 1R8
Phone line : 8:30 a.m. > 5:00 p.m.