Alumni Network

Stay connected after school!

NETWORK

THE ASSOCIATION

With over 2,400 alumni on 3 continents (America, Asia, Europe), ISART is proud of the success of its graduates and of the many alumni who work in the biggest video game and 3D-FX animation studios, such as Activision Blizzard, Ubisoft, Quantic Dream, Don’t Nod, Bandai Namco, Illumination Mac Guff, MPC, Fortiche…

Other graduates choose the entrepreneurial path, setting up studios such as Babycorp, Atomicorn, Sunny Peak, Lifelines games, Devs must die!, White Smoke Games, Studio Oracle…

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NETWORK OBJECTIVES

Created in 2015 on the initiative of former students, the ISART Alumni Association is present in Paris, Montreal and Japan.
The network of alumni from the video game and 3D-FX animation school aims to:

  • Facilitate exchanges and collaborations between isartians
  • Share career opportunities in the video game and 3D-FX animation industry
  • Exchange tips on how to succeed in the industry
  • Organize networking events, conferences and workshops to help students prepare for their careers

JOIN THE NETWORK

Alumni of the 3D-FX video game and animation school can join the network immediately after graduation, via the Discord, LinkedIn and Facebook groups.

Registration is free and open to all graduates.

Morgane Vaast, 2016 3D Cinema graduate, now Lighting Artist – Illumination Mac Guff

“[What I remember from my years at ISART] without hesitation the jams! For me, it was a moment out of time. We got away from the projects we’d been doing all year, to create something new and, above all, to test things out so as to gain as much experience as possible”.

Paroles d'Alumni | Morgane VAAST | Cinema 3D
Paroles d'Alumni | Corentin BRASART | Music & Sound Design

Corentin Brasart, 2018 Music & Sound Design graduate, today Composer & Sound Designer – Monkey Moon

“The work-study program gave me the opportunity to work on my first professional project, which I then followed when I left ISART. It was Night Call, my first game.
Thanks to that game, that’s what got me into the independent video game industry.”

Nicolas Roginski, 2006 Game Design graduate, now Lead Game Designer – Virtuos

“[What I remember about my years at ISART] A lot of things! I remember the atmosphere in the class, we were very close-knit.

Great teachers who were really able to help and teach us. And then an end-of-year project that came to fruition.”

Paroles d'Alumni | Nicolas ROGINSKI | Game Design
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