Missions, skills, responsibilities, training
The Artificial Intelligence (AI) Engineer is an expert in the design, development and maintenance of computer systems with the ability to perform complex tasks autonomously and consistently.
Applied to video games, the AI Engineer designs and develops AI functionalities to make the game more immersive and fluid: creation of realistic and intelligent non-player characters, implementation of combat systems, improvement of the player’s gaming experience…
The job of AI Engineer requires skills in:
The AI Engineer also masters :
The Artificial Intelligence Engineer is a professional who possesses technical and analytical skills, as well as important personal qualities to succeed in this constantly evolving field:
ISART’s Game Programming program trains students in scientific and technical expertise applied to video games.
The demanding program is structured around science and specialty courses.
The sciences represent 29% of the overall program and make up a large part of the first two years: Mathematics, Algorithms, Industrial Technology, Physics (especially Mechanics and Optics).
Specialty courses represent 35% of the overall volume of the program. They include general computer science, programming (imperative, low and high level, networks, animation, graphics, physics, optimization, embedded systems), artificial intelligence, system automation, databases and server architecture.
Beyond the technical and scientific foundation, ISART allows its students to interact with other professions as in the industry (Game Artists, Game Designers, Producers, Music & Sound Designers…).
Students are trained to work in a multidisciplinary environment.
ISART Digital has created a Research Laboratory directed by a Doctoral Lecturer.
Thanks to the partnership with the Tokyo University of Technology, students can go on a long R&D stay.
ISART places the development of human skills at the heart of its educational program. Throughout their studies, students are accompanied and evaluated on their ability to analyze and integrate.
The human sciences program constitutes 36% of the total training and is based on fundamentals (industry culture, law, project management, English, management…) and multidisciplinary projects.
At the same time, students are encouraged to enrich their academic career with work experience.
In addition to the video game sector, the AI Engineer can deploy his or her skills in many companies seeking to simplify complex tasks, reduce costs, assist in decision-making… (medicine, finance, defense, security…).
An AI engineer can evolve towards management positions, research program manager, consultant.
The role of a Gameplay Programmer is to create and implement gameplay mechanisms.
This involves analyzing technical requirements, designing and implementing features such as character movement, environment interaction, game rules, progression and reward systems, and collision and physics mechanisms.
The Lead Developer guides and technically supervises the creation of a video game.
60 bd Richard-Lenoir,
75011 Paris
Le standard est ouvert de 9h à 18h
63 avenue Simone Veil,
06200 Nice
Le standard est ouvert de 9h à 18h
1440 rue Sainte-Catherine O, Montréal, QC H3G 1R8
Le standard est ouvert de 8h30 à 17h (UTC -5)
©2019 – ISART Digital
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