Missions, activities, skills, training
The Rigger’s job is to create articulated skeletons (rigs) for 3D models (characters, objects) for animation.
Riggers must strike the right balance between aesthetics, ease of use and technical complexity.
The Rigger collaborates with a number of production teams to ensure the smooth integration of animations into the game environment or animated film: the Art Director, business leads, 3D Modelers, 3D Animators and game developers.
Here are just a few of the qualities a Rigger must possess:
Riggers have a thorough understanding of the animation production chain, whether for film, television or video games.
In particular, he or she must know how to communicate with animators to understand their needs, create rigs based on them, have them tested and make any necessary corrections.
A 3D Rigger must combine both anatomical knowledge and artistic skills.
He or she must have a solid understanding of human and animal anatomy, including facial expressions, to create rigs that respect biological structures and enable realistic movements (consistent deformations, gait, body language).
The 3D Rigger must understand the specific needs and constraints of animation and rigging to create effective and adaptable puppets:
Riggers have the technical skills to set up complex animation systems
Riggers may need to know a combination of the following software and languages: UNIX operating system, MEL, Maya, Motion Builder, 3D Studio Max, XSI, C++, Java, Perl, LINUX, Mudbox…
The Rigger’s job includes understanding the principles of animation. He uses specialized tools in software such as Maya, Blender or 3ds Max to create controls that can be easily manipulated by Animators.
The Rigger’s understanding of video game engines (such as Unity, Unreal Engine) enables him to adapt to the technical requirements and specific features of each engine. This ensures the smooth integration of characters and animations into the final game.
Having scripting and programming skills is an asset for Rigger’s work. Scripting languages such as Python and MEL can be used to automate repetitive tasks and create customized tools.
Scripts can also be used to create procedural animations and complex rigs.
ISART includes compulsory internships that enable students to gain practical experience right from their studies, develop their business and interpersonal skills, and establish professional contacts in the industry.
These first studio experiences are essential to developing their employability.
The Rigger profession opens up many opportunities in technical, programming and innovation professions, such as Technical Director, Pipeline Manager, R&D…
Animation studios, film production companies, video game studios and companies specializing in visual effects are among Rigger’s main recruiters.
To choose the right school, you need to check the following when doing your research:
Based in Paris, Nice and Montreal, ISART’s expertise is recognized worldwide.
To become a Rigging Artist, we recommend you take the 3D Animation & Visual Effects course or the Video Games Game Art course, both of which focus on 3D image creation and rigs.
With a duration of 5 years, admission to the first year of the Bachelor’s program is post-bac, outside Parcoursup.
It is possible to enter the next year directly, in parallel admission, in a 2nd or 3rd year Bachelor’s program, or a 1st year Master’s program.
The Cinema Animation 3D/FX program is offered on the Paris and Montreal campuses.
The Game Art program is offered on the Paris and Nice campuses.
These courses lead to the RNCP Level 7 diploma “Expert in digital design, 3D animation and special effects”.
Other careers in 3D-FX animation and video games also offer opportunities to enhance your skills and creativity:
3D Modeler: The 3D Modeler creates and sculpts three-dimensional digital models, creatures, objects, characters and/or environments for the video game and 3D/FX animation sectors in particular.
Concept Artist: At the pre-production stage, Concept Artists create detailed designs (sketches, plates, drawings) that define the look and feel of games or animated films.
Concept art follows the artistic vision of the project, from the initial concept phases through to the final illustrations.
FX Artist: The FX Artist creates special effects (such as liquid, fire, destruction, explosions, clouds, particles, hair, crowds, etc.) in real time or pre-calculated, for film productions, video games, series, advertising, etc.
60 bd Richard-Lenoir,
75011 Paris
Le standard est ouvert de 9h à 18h
63 avenue Simone Veil,
06200 Nice
Le standard est ouvert de 9h à 18h
1440 rue Sainte-Catherine O, Montréal, QC H3G 1R8
Le standard est ouvert de 8h30 à 17h (UTC -5)
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