Missions, skills, training
The Level Designer is responsible for setting up the overall architecture and construction of the space such as the levels and maps of a video game for example.
He translates game design elements into the game environment and integrates challenges into the game’s progression.
He takes into account the integration of rhythm, the integration of difficulty and the mechanics of the game he is working on. This can include anticipating the emotions and behaviors of the player to ensure immersive, challenging and fluid game experiences.
The Level Designer profession requires mastery of several skills, including:
These can vary depending on the type of game and specific project needs, but generally include:
Under the supervision of the Lead Level Designer or Art Director, the Level Designer works with the game development team: game designers, game artists, developers, testers, sound designers, etc.
He ensures that their levels fit seamlessly into the game and comply with technical and artistic constraints.
In 5 years, the Game Design program at ISART enables students to acquire the design and programming skills necessary for video game production:
The program includes periods of work experience in a company, allowing students to gain real professional experience. During this time, they apply the knowledge acquired at school in a professional environment.
They put their soft skills (communication, time management, problem-solving, etc.) into practice and learn to have a professional attitude.
They develop their professional network and receive advice from their tutors.
Throughout their studies, students work on games alone or in teams with students from the Game Art, Game Programming, Producer, Music & Sound Design, and Game Design & Programming programs.
They work on a wide variety of projects and are placed in a real production situation, similar to that of a game studio.
Students are confronted with design and technical issues for which they must find creative solutions. They learn practical lessons and acquire skills in project management, communication, collaboration, problem-solving, conflict management, etc.
Examples of Game Design Projects: Board Game | One Button Game | 2.5D Action Project | Human and Citizen Project | 3D Brawler | R&D | Free-to-Play | Entry into Apprenticeship Project | 3C Project | Professional Experience Project | License Adaptation | Virtual Reality | RPG Project | Game Week | Professional Specialization Project | Inter-Curricular Video Game Project…
The Game Design program leads to the award of the RNCP Level 7 Title “Video Game Designer,” subject to successful evaluation. This degree is recognized internationally as master’s and bachelor’s degrees.
Level design skills are sought after in various sectors:
Possible career progression paths include:
Game Designer
Game Designer: responsible for imagining and formalizing a game concept.
The Lead Level Designer supervises level design projects and the team of level designers.
Producer
The Producer supervises and coordinates the development teams of a video game, from initial conception to game release (design, image, sound, programming).
Creative Director
The Creative Director supervises the overall creative direction of a video game project.
60 bd Richard-Lenoir,
75011 Paris
Le standard est ouvert de 9h à 18h
63 avenue Simone Veil,
06200 Nice
Le standard est ouvert de 9h à 18h
1440 rue Sainte-Catherine O, Montréal, QC H3G 1R8
Le standard est ouvert de 8h30 à 17h (UTC -5)
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