Missions, activities, skills, training
An Economic Game Designer (or Game Economic Designer) is responsible for designing, managing, balancing, and maintaining the economy of a video game. This includes balancing different virtual resources and numerical values within a game.
For example, if a player can accumulate gold coins in a game, the Economic Game Designer must address the following issues:
The Economic Game Designer models economic systems and how they interact with different game mechanics. They adjust the game rules and numerical values to ensure an optimal player experience.
If the game includes microtransactions, they ensure that optional purchases do not disrupt the gameplay experience.
The Economic Game Designer works under the supervision of the Lead Game Designer, Associate Producer, or Monetization Director, and collaborates with other production roles such as game designers, game artists, and game programmers to ensure an optimal gaming experience.
The Economic Game Designer ensures the proper balance of the game’s economy.
This includes:
An Economic Game Designer’s skills should include:
Among the sought-after qualities for Economic Game Designer positions:
The Game Design program (offered in Paris and Montreal) prepares students for the role of an Economic Game Designer.
In the Bachelor’s program, students learn the fundamentals of Game Design and develop a strong video game culture. They learn to communicate and formalize game concepts and mechanics. The courses and masterclasses in the Master’s program focus on specialized topics.
Students create original and high-quality games in collaboration with the school’s video game programs. They are exposed to an industry-like context while benefitting from great creative freedom.
The final year of the Master’s program allows students to deepen their knowledge of Level Design, Game Theory, Prototyping, and specialize in Narrative Design or Product Management.
The program is accessible after high school, upon successful completion of the admission tests.
These include a portfolio, an interview, and written tests.
The admission test dates are indicated on the Admission page.
ISART graduates pursue successful careers, notably within Ubisoft studios. Ubisoft even devoted a story to them on « What is In-Game Economy ».
Nathan Lemaire | Senior Game Economy Designer | Ubisoft (class of 2016)
«ISART Digital is a school that manages to combine the necessary theoretical content with the development of analytical skills and the learning of the techniques required for any future video game developer. Thanks to its speakers, multidisciplinary projects, and work-study programs, the school is a real springboard to the industry that has allowed me to seize the opportunities I aspired to.»
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