Missions, activities, skills, training
The Digital Matte Painter is a digital artist specialized in creating landscapes, sets, and virtual environments for films or video games.
They bring virtual worlds to life, recreating or modifying real locations in a photorealistic or artistic manner.
In the film and video game industry, there are other commonly used job titles to describe professionals who create realistic digital backgrounds and visual sets.
Under the supervision of the Visual Effects Supervisor, the Digital Matte Painter is responsible for:
What are the skills of a Digital Matte Painter?
The profession of a Matte Painter requires a high level of creativity to imagine and create original and unique virtual landscapes.
The Digital Matte Painter effectively manages their time and can handle multiple tasks simultaneously. They respect deadlines and pay attention to detail.
Being a Digital Matte Painter requires good teamwork skills to collaborate with the production team. They should be able to communicate effectively both orally and in writing.
The Digital Matte Painter stays updated on new techniques, technological advancements, and artistic trends. They must be willing to continuously learn and expand their knowledge.
The Digital Matte Painter is open to feedback and guidance from creative and technical supervisors. They can find creative solutions to problems that may arise.
Here are some of the most commonly used 3D modeling, rendering, and 2D composition software in matte painting:
Additionally:
For working in the gaming industry, experience with a game engine is a plus (such as Unreal Engine or Unity).
ISART offers two specialized post-baccalaureate programs in visual effects and virtual environment creation:
In Paris and Montreal:
In Paris, Nice, and Montreal:
These programs focus on creative techniques, mastery of film production or video game development processes, and the software used in the industry.
Depending on one’s background and level, parallel admissions are possible.
ISART has over 20 years of expertise in the fields of 3D animation, visual effects, and video games.
The teaching team consists of experienced industry professionals with recognized pedagogical skills.
The school maintains close relationships with the film, animation, and video game industry, resulting in internship and apprenticeship opportunities and interactions with industry professionals.
Over 500 partners currently trust ISART’s students.
With its facilities (green screen room/modeling workshop/game lab) and equipment (filming, software, rendering farm, Nintendo Switch & PS4 development kits, VR kit) available to students, ISART Digital provides an environment conducive to hands-on learning and experimentation.
Subject to achieving the required results, ISART awards the RNCP Level 7 title of “Expert in Digital Design, 3D Animation, and Special Effects.”
To become Digital Matte Painter
After gaining several years of experience and based on their personal aspirations, Digital Matte Painters can progress into roles such as:
Several companies may recruit Digital Matte Painters, including:
Employment opportunities in matte painting exist both in France (permanent positions, fixed-term contracts, freelance) and abroad, including:
The FX Artist creates special effects (such as liquid, fire, destruction, explosions, clouds, particles, hair, crowd, etc.) in real time or pre-calculated.
He works for film productions, video game studios, TV series, advertising…
The 3D Animator specializes in the animation of characters, sets and objects animated in 3D for cinema (full 3D or digital special effects), video games, virtual reality, advertising…
The Lighting Artist creates the lighting for a pre-rendered 3D scene or real-time video game. They enhance characters and environments while maintaining a consistent visual style.
The Character Designer imagines characters/creatures in 2D or 3D. They utilize artistic, narrative, semantic, and technical skills to bring characters to life for films, video games, animations, and more.
A Character Artist creates and models 3D characters based on a 2D model, adhering to the aesthetic and narrative requirements of a project.
Through their work on textures and details, they enhance the immersive experience for players and viewers.
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